Animation Analysis Assignment: Principles of Animation
Video Selection: Shadow of the Tomb Raider – Game Trailer
In animation today, one of the largest contributors is game design and development. With the production of such systems as Xbox and PS, as well as PC driven game engines, the quality of the animations has gone leaps and bounds over previous games of the past. Tomb Raider is a prime example of how Game Animation has changed, even in the last 20 years. To make these games, every principle of animation is applied, from subtle instances of squish and squash, to anticipation and solid drawing. One thing has changed however. The animators do not rely as heavily on the ability to actually draw the characters. Using a common method of tracking ball technology on real actors, they are able to plot out the basics of character movement and facial expressions without the burden of frame by frame animation sequences found in true animation films such as “Despicable Me” or “Big Hero 6”, etc.
That being said, this does not mean animators still have an easy job creating these characters or the world in which they exist. Take “Tomb Raider” for instance. Forgetting the gameplay itself, within the game are hundreds of cut scenes and mini movies that require the animators to apply the principles of animation, to drive the story forward and give the characters depth. Such secondary actions as hair movement or slow in, slow out actions make the characters come to life. Without them, these game animations would feel as 2 dimensional as their predecessors.